Wizard - Heroes of Hammerwatch wiki (2024)

Table of Contents
Contents Skills and Abilities Stats
Characters

Paladin

Ranger

Sorcerer

Warlock

Thief

Priest

Wizard

Gladiator

Witch Hunter


A master of flame, the Wizard succeeds by burning his enemies from a distance.
Every attack the Wizard does lays down an area of fire if Scorched Earth is upgraded. These areas stack on top of each other, for rapid damage to any enemies within.
The Wizard's Character Title will add skill power for everyone in your guild.

Contents

  • 1 Skills and Abilities
    • 1.1 Fireball (Primary Attack)
    • 1.2 Fire Breath (Skill 1)
    • 1.3 Blast Wave (Skill 2)
    • 1.4 Meteor Shower (Skill 3)
    • 1.5 Combustion (Passive 1)
    • 1.6 Flame Shield (Passive 2)
    • 1.7 Scorched Earth (Passive 3)
  • 2 Stats

Skills and Abilities

The tables below list base values and tiers as they're shown in the Guild Hall.As an example, the first upgrade for Blast Wave can be bought at a Tier 2 guild hall.
Every upgrade to a skill costs skill stars, which are shown in the upper-right corner of the screen while in town.

Wizard skills
FireballFirebreathBlastwaveMeteor ShowerCombustionFlame ShieldScorched Earth

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Fireball (Primary Attack)

Launch a fireball that explodes and deals magical damage to nearby enemies. Every upgrade increases range and area of impact.
Damage value is based on distance from the center of the impact location:
A direct hit yields +2 base damage against that enemy, decreasing the further away the enemy is from the impact site.
Wizard primary attack speed is 0.5 seconds.

UpgradesBaseTier 1Tier 2Tier 3Tier 4Tier 5
Damage81012141618
Star CostN/A34568

Fire Breath (Skill 1)

The Wizard fires a tight cone of fire dealing magical damage in the direction aimed.
The fire pierces all enemies that don't have a visible HP bar and leaves some fire on the ground at the end of the cone.
While casting this spell the Wizard is rooted in place unless the player is in a combo.

UpgradesBaseTier 1Tier 2Tier 3Tier 4Tier 5
Damage35791113
Mana Cost345678
Star CostN/A34568

Blast Wave (Skill 2)

Unleash a blast wave around the Wizard that deals magical damage. Hit enemies are confused and slowed for a few seconds.
Additionally, all blockable shots (Skeleton arrows, maggot shots, and wisp shots) will be destroyed in the area of effect.

UpgradesBaseTier 1Tier 2Tier 3Tier 4Tier 5
DamageN/AN/A6122030
DurationN/AN/A2.533.54
SlownessN/AN/A30%40%50%60%
Mana CostN/AN/A35404550
Star CostN/AN/A56810

Meteor Shower (Skill 3)

Calls down several meteors to strike the ground around the Wizard dealing significant hybrid damage.
While casting this spell the Wizard is rooted in place unless the player is in a combo.

UpgradesBaseTier 1Tier 2Tier 3Tier 4Tier 5
MeteorsN/AN/AN/A357
DamageN/AN/AN/A160240320
Mana CostN/AN/AN/A80120160
Star CostN/AN/AN/A7912

Combustion (Passive 1)

All skills inflict a burning DOT, dealing magical damage each half second for a couple seconds.

UpgradesBaseTier 1Tier 2Tier 3Tier 4Tier 5
DamageN/A48121620
DurationN/A22.533.54
Star CostN/A23456

Flame Shield (Passive 2)

Reduces incoming damage by some% and casts Blast Wave when hit. Can only be activated again once the cooldown finishes.
The cooldown can be viewed next to your skills at the bottom right, in the same column as monolith buffs.
Blast Wave will not be cast if it has not been leveled up.

UpgradesBaseTier 1Tier 2Tier 3Tier 4Tier 5
ReductionN/AN/A20304050
CooldownN/AN/A7.564.53
Star CostN/AN/A4568

Scorched Earth (Passive 3)

All skills leave a burning AOE that deals magical damage to enemies standing on it.
The second upgrade doubles the duration of the AOE.
Multiple layers of Scorched Earth can be placed on top of each other and will all deal damage.

UpgradesBaseTier 1Tier 2Tier 3Tier 4Tier 5
DamageN/AN/AN/AN/A816
Star CostN/AN/AN/AN/A1015

Stats

The player starts off at level 1. Every time the Wizard levels up, stat boosts are gained.
What differs the Wizard from most other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.

To get stats at a given level, use the equation "X=scaling*(level-1)+level1stat"

Attribute values by level
AttributeHealthManaHealth RegenMana RegenArmorResistance
Level 1357501.502
Scaling per Level +4 +15 +0.025 +0.1 +0.2 +0.5
Level 239900.0251.60.22.5
Level 3431050.051.70.43
Level 4471200.0751.80.63.5
Level 5511350.11.90.84
Level 10712100.2252.41.86.5
Level 15912850.352.92.89
Level 201113600.4753.43.811.5
Level 251314350.63.94.814
Level 301515100.7254.45.816.5
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