Minecraft Dungeons Missions, Gear & Artefacts Guide - Basically Average (2024)

Admittedly as straight forward as Minecraft Dungeons is, there are a few aspects to the game players may miss when initially entering.

Upon entering the Mission Select menu, players will have the option to choose which mission(s) they would like to engage with. Each level contains 6 different difficulties, though some of the more advanced levels do not have “easier” versions of them, meaning that players may want to take some extra time grinding out their levels before entering said maps.

Each map has a select group of gear drops and artefacts available, meaning that certain gear is not accessible to players who have not completed a full playthrough and that players will want to grind out specific dungeons if they prefer specific loot or want specific types of gear or artefacts.

Although the groups of gear drops and artefacts are limited, it does not seem like the enchantments players can get are limited by dungeon, though the amount of enchantments seems to be capped on some maps.

In the bottom right corner of the Mission Select, players will have the option to view the next mission or change the difficulty of the whole game.

Minecraft Dungeons Missions, Gear & Artefacts Guide - Basically Average (1)

MINECRAFT DUNGEONS MISSION DIFFICULTIES

As players progress through the storyline in Minecraft Dungeons they will be given access to more difficult versions of the initial levels.

The three tiers of difficulty include:

DEFAULT

Enemies are balanced for a first playthrough

Very few enchanted enemies

Rewards are average

ADVENTURE

**Requires the defeat of the Arch-Illager on Default to unlock

Enemies are hard to defeat and hit hard

New enemy enchantments

Rewards are better

New gear and artefacts are available

APOCALYPSE

**Requires the defeat of the Arch-Illager on Adventure to unlock

Enemies are beefy and ultra punishing

Lots of enemies with powerful enchantments

Rewards are ultra good

Even more gear and artefacts are available

Minecraft Dungeons Missions, Gear & Artefacts Guide - Basically Average (2)

CREEPER WOODS

The Arch-Illager has come to power using the Orb of Dominance, turning the Overworld upside down.

Power is collecting in strange places, the undead are stronger and refuse to burn in the sunlight and Illagers are raiding the countryside!

The Illagers captures the defenceless Villagers and move them east, towards their mysterious base in the Redstone Mines.

The first step in their ruthless journey starts by going through Creeper Woods, a mob-infested maze of tangled roots and branches.

Move quickly if you wish to save the Villagers from a terrible fate.

Story provided by Mojang

DIFFICULTY/RECOMMENDED POWER LEVEL FOR CREEPER WOODS

Default I: Power level 1

Default II: Power level 4

Default III: Power level 10

Default IV: Power level 16

Default V: Power level 22

Default VI: Power level 27

GEAR AND ARTEFACT POWER FOR CREEPER WOODS

Default I: Level 1-8

Default II: Level 6-13

Default III:Level 12-19

Default IV:Level 18-25

Default V:Level 24-31

Default VI:Level 30-37

GEAR DROPS IN CREEPER WOODS

Sword

Axe

Bow

Hunter’s Armour

Wolf Armour

ARTEFACTS AVAILABLE IN CREEPER WOODS

Boots of Swiftness

Unknown

Tasty Bone

SOGGY SWAMP

The witches of Soggy Swamp have polluted the land with their wicked brews.

We can’t let their potions fall into the hands of the Arch-Illager, who would surely use that power for no good.

Story provided by Mojang

DIFFICULTY/RECOMMENDED POWER LEVEL FOR SOGGY SWAMP

Default I: Power level 1

Default II: Power level 4

Default III: Power level 10

Default IV: Power level 16

Default V: Power level 22

Default VI: Power level 27

GEAR AND ARTEFACT POWER FOR SOGGY SWAMP

Default I: Level 1-8

Default II: Level 6-13

Default III:Level 12-19

Default IV:Level 18-25

Default V:Level 24-31

Default VI:Level 30-37

GEAR DROPS IN SOGGY SWAMP

Glaive

Daggers

Hunting Bow

Scatter Crossbow

Evocation Robe

ARTEFACTS AVAILABLE IN SOGGY SWAMP

UNKNOWN

Fishing Rod

Soul Healer

UNKNOWN

PUMPKIN PASTURES (THE LAST HOMELY HEARTH)

The Illager raids have reached the once-quiet fields of Pumpkin Pastures.

As the Villagers were dragged off in chains and everything burned, it seemed all was lost. But one village still stands in the chaos.

The last homely hearth remains a beacon of hope, but they need our help!

Story provided by Mojang

DIFFICULTY/RECOMMENDED POWER LEVEL FOR PUMPKIN PASTURES

Default I: Power level 1

Default II: Power level 4

Default III: Power level 10

Default IV: Power level 16

Default V: Power level 22

Default VI: Power level 27

GEAR AND ARTEFACT POWER FOR PUMPKIN PASTURES

Default I: Level 1-8

Default II: Level 6-13

Default III:Level 12-19

Default IV:Level 18-25

Default V:Level 24-31

Default VI:Level 30-37

GEAR DROPS IN PUMPKIN PASTURES

Sword

Sickles

Longbow

Scale Mail

Hunter’s Armour

ARTEFACTS AVAILABLE IN PUMPKIN PASTURES

UNKNOWN

Wind Horn

UNKNOWN

REDSTONE MINES (THE END OF THE LINE)

The Illagers have finally accomplished their goal: to tear the redstone from the very heart of the mountains.

With that kind of power, no one in the Overworld will be able to stand in their way.

Time is running out to stop the Arch-Illager before it is too late.

Story provided by Mojang

DIFFICULTY/RECOMMENDED POWER LEVEL FOR REDSTONE MINES

Default II: Power level 4

Default III: Power level 10

Default IV: Power level 16

Default V: Power level 22

Default VI: Power level 27

GEAR AND ARTEFACT POWER FOR REDSTONE MINES

Default II: Level 6-13

Default III:Level 12-19

Default IV:Level 18-25

Default V:Level 24-31

Default VI:Level 30-37

GEAR DROPS IN REDSTONE MINES

Daggers

Pickaxe

Rapid Crossbow

Wolf Armour

Spelunker Armour

ARTEFACTS AVAILABLE IN REDSTONE MINES

Fireworks Arrow

UNKNOWN

UNKNOWN

CACTI CANYON (LOST IN A SEA OF SAND)

Those who wish to reach the desert have to traverse the winding paths and trails of Cacti Canyon.

A complex network of tunnels, chasm and caves have led even the most level-headed adventurers astray.

Those who wish to survive this sandy labyrinth must rely on their wits.

Story provided by Mojang

DIFFICULTY/RECOMMENDED POWER LEVEL FOR CACTI CANYON

Default II: Power level 4

Default III: Power level 10

Default IV: Power level 16

Default V: Power level 22

Default VI: Power level 27

GEAR AND ARTEFACT POWER FOR CACTI CANYON

Default II: Level 6-13

Default III:Level 12-19

Default IV:Level 18-25

Default V:Level 24-31

Default VI:Level 30-37

GEAR DROPS IN CACTI CANYON

Cutlass

Trickbow

Longbow

UNKNOWN

UNKNOWN

Mercenary Armour

Spelunker Armour

ARTEFACTS AVAILABLE IN CACTI CANYON

Wind Horn

Wonderful Wheat

UNKNOWN

Totem of Shielding

DESERT TEMPLE (THE NAMELESS KINGDOM)

The wind-blown sands of the Desert Temple have wiped away the traces of a vast and ancient kingdom. Yet secretive power still lingers here.

The enchanters of this ancient, nameless kingdom once practiced necromancy, magic that summons the dead.

Now, generations later, the Illagers have arrived to try and pry power from these dusty tombs.

Who knows what power they may find, but something else also protects these dusty crypts…

Story provided by Mojang

DIFFICULTY/RECOMMENDED POWER LEVEL FOR DESERT TEMPLE

Default III: Power level 10

Default IV: Power level 16

Default V: Power level 22

Default VI: Power level 27

GEAR AND ARTEFACT POWER FOR DESERT TEMPLE

Default I: Level 1-8

Default II: Level 6-13

Default III:Level 12-19

Default IV:Level 18-25

Default V:Level 24-31

Default VI:Level 30-37

GEAR DROPS IN DESERT TEMPLE

Glaive

Soul Knife

Shortbow

Thief Armour

Grim Armour

ARTEFACTS AVAILABLE IN DESERT TEMPLE

Boots of Swiftness

Shock Powder

Totem of Shielding

UNKNOWN

FIERY FORGE (MONSTROSITIES OF WAR)

The Fiery Forge, the beating heart of the Illager war-machine, is the source of the Arch-Illager Army’s power.

Vindicator axes, redstone golems, and enchanter spellbooks all originate from the fires of this vile place.

This fortress has long been impossible to breach and none would even dare to try.

But even a place like this must have a secret entrance…

Story Provided by Mojang

DIFFICULTY/RECOMMENDED POWER LEVEL FOR FIERY FORGE

Default III: Power level 10

Default IV: Power level 16

Default V: Power level 22

Default VI: Power level 27

GEAR AND ARTEFACT POWER FOR FIERY FORGE

Default III:Level 12-19

Default IV:Level 18-25

Default V:Level 24-31

Default VI:Level 30-37

GEAR DROPS IN FIERY FORGE

Cutlass

UNKNOWN

Power Bow

Reinforced Mail

Mercenary Armour

ARTEFACTS AVAILABLE IN FIERY FORGE

UNKNOWN

Soul Healer

UNKNOWN

UNKNOWN

HIGHBLOCK HALLS (CRASHING THE PARTY!)

The Arch-Illager and his minions are gathering in the grand halls of Highblock Keep to celebrate their recent victories.

If we strike while the Illagers are all in one place we could turn the tide of this conflict.

Story provided by Mojang

DIFFICULTY/RECOMMENDED POWER LEVEL FOR HIGHBLOCK HALLS

Default IV: Power level 16

Default V: Power level 22

Default VI: Power level 27

GEAR AND ARTEFACT POWER FOR HIGHBLOCK HALLS

Default IV:Level 18-25

Default V:Level 24-31

Default VI:Level 30-37

GEAR DROPS IN HIGHBLOCK HALLS

UNKNOWN

Axe

Power Bow

Scatter Crossbow

UNKNOWN

ARTEFACTS AVAILABLE IN HIGHBLOCK HALLS

Firework Arrow

UNKNOWN

UNKNOWN

Minecraft Dungeons Missions, Gear & Artefacts Guide - Basically Average (2024)
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